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Garden Bliss

Garden Bliss

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Devlog

  • Week #4 - Programing, Debugging, Sfx
    December 07, 2024 by GREENLEAFSTUDIO
    1
    #3d, #2d, #Relax, #Sfx, #Programing, #Layout
    Week #4 - inputting assets into unity, finalising the game mechanics program as well as the in-game screenshots feature, perfecting the ui/ux, adjusting sfx etc and finalising the game as a whole to a... Continue reading
  • Week #3 - Creating Asset 2D, 3D
    December 07, 2024 by GREENLEAFSTUDIO
    1
    #3d, #2d, #Casual, #Relax, #Layout, #Asset, #Sfx
    Week #3 - Start producing 2d and 3d assets to match what we have discussed and list plants, furniture, environments etc. Also the designer starts building the fundamental/blocking ui/ux of the game. T... Continue reading
  • Week #2 - Art Design, Mechanic Gameplay, Reasearch Asset Reference
    December 07, 2024 by GREENLEAFSTUDIO#3d, #Relax, #Casual, #Simulation
    Week #2 -We researched references for 3d assets in this project to game mechanics that will be an important element in this game. We tried to make game mechanics simple and easy to play because the co... Continue reading
  • Week #1 - Brainstorming, Game design & concept research
    December 07, 2024 by GREENLEAFSTUDIO
    1
    #3d, #Layout, #Relax & Chill, #Satisfying, #music
    Week #1 - The first week we discussed game concepts using the references we had searched to determine the game concept that would be made and put together in gdd to be analysed together and add creati... Continue reading
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